🌐 Google Mobile Animation
import pygame
import sys
import math
def google_dots_mobile():
# Mobile screen size
width, height = 360, 640
pygame.init()
screen = pygame.display.set_mode((width, height))
pygame.display.set_caption("Google Mobile Animation")
clock = pygame.time.Clock()
# Google colors (Blue, Red, Yellow, Green)
COLORS = [(66, 133, 244), (234, 67, 53), (251, 188, 5), (52, 168, 83)]
# Dot positions and properties
dot_radius = 14
spacing = 30
base_x = width // 2 - (spacing * 1.5)
y_center = height // 2
positions = [(base_x + i * spacing, y_center) for i in range(4)]
angles = [0.0, 0.3, 0.6, 0.9] # Staggered for wave effect
# Animation control
frame = 0
show_text = False
text_opacity = 0
running = True
while running:
screen.fill((255, 255, 255))
for event in pygame.event.get():
if event.type == pygame.QUIT:
running = False
# Animate bouncing dots
for i in range(4):
y_offset = math.sin(angles[i]) * 10
x, y = positions[i]
pygame.draw.circle(screen, COLORS[i], (int(x), int(y + y_offset)), dot_radius)
angles[i] += 0.12
if frame > 60:
show_text = True
if show_text:
if text_opacity < 255:
text_opacity += 5
font = pygame.font.SysFont('Product Sans', 36, bold=False)
text_surface = font.render("Google", True, (100, 100, 100))
text_surface.set_alpha(text_opacity)
text_rect = text_surface.get_rect(center=(width // 2, y_center + 70))
screen.blit(text_surface, text_rect)
pygame.display.flip()
clock.tick(60)
frame += 1
if frame > 180:
running = False
pygame.quit()
sys.exit()
google_dots_mobile()